Death-Of-A-Deal

Physics-Based Platformer Game

Mechanism-Oriented Design

The game Death-of-a-Deal is a physics-based platformer developed in Java using LibGDX. Leveraging the Box2D physics engine, my teammates and I introduced a unique core mechanic: "turning to stone." When players activate this mechanic, their character loses all mobility but becomes solid and heavy. This transformation enables players to interact with the environment (bouncy platforms, breakable platforms, air flows, …)in creative ways, utilizing their altered physical properties to overcome challenges.

Game Story Design

The story unfolds in Hallowville, a district known for its many haunted mansions. These abandoned estates serve as a sanctuary for the town’s ghost population. However, their peace is disrupted when a daring real estate agent brings a client to finalize the sale of one of these mansions. You take on the role of the mansion’s guardian angel statue, tasked with protecting its ghostly inhabitants. Using your unique ability to switch between statue and ghost forms, your goal is to scare off the agent and client, ensuring the mansion remains undisturbed.

Gameplay Screenshots