Mechanism-Oriented Design
The game Death-of-a-Deal is a physics-based platformer developed in Java using LibGDX. Leveraging the Box2D physics engine, my teammates and I introduced a unique core mechanic: "turning to stone." When players activate this mechanic, their character loses all mobility but becomes solid and heavy. This transformation enables players to interact with the environment (bouncy platforms, breakable platforms, air flows, …)in creative ways, utilizing their altered physical properties to overcome challenges.