← RenderMasterBot project

LOCAL GRAPHICS ASSISTANT / EVIDENCE REPORT

From conversation
to measured rendering evidence.

RenderMasterBot coordinates Unreal sampling and Unreal Insights capture, validates the evidence, and returns a traceable report. This page shows one recorded workload, not a promised performance gain.

COMPLETE · TRACE FILE VERIFIED
FRAME P958.33 ms
GPU P955.52 ms
FRAMES SAMPLED120
BUDGET MISSES0.0%

Capture conditions

NVIDIA GeForce RTX 5080 · PIE · 2038 × 782 viewport
30 warmup frames · 120 measured frames · 5.002 s trace · 16.67 ms frame budget
2026-09-17T18:45:22.514000+00:00

Leading GPU scopes

Inclusive queue-local time, normalized to milliseconds per second of capture. Nested scopes overlap.

ScopeQueueInclusive ms/sInstances
FrameGPU0-Graphics0998.33601
FrameGPU0-Compute0936.67601
RenderGraphExecuteGPU0-Graphics0929.711803
SceneRenderGPU0-Graphics0848.09601
SceneGPU0-Graphics0675.39601
SceneRenderGPU0-Compute0649.47601
RenderGraphExecuteGPU0-Compute0530.681803
SceneGPU0-Compute0517.20601
DiffuseIndirectAndAOGPU0-Compute0146.41601
PostProcessingGPU0-Graphics0134.61601

Coverage and boundaries

55 eligible static-mesh Actors captured · 0 Actor studies · 0 skipped candidates · 0 stable candidates. No production scene modification.

Runtime and GPU reviews completed for this capture. Runtime sampling and GPU tracing used separate measurement windows. The Unreal Insights screenshot shows raw trace totals, which can differ from the report’s bounded, per-queue analysis.

Evidence identity

Trace SHA-256
141aeb00bf80ba26f0d039bdbd298e3c01dc6fedff7137283c7c9af0e13352d3

Validated run SHA-256
5a9f8d4eb123e033114ca408d3b06dd422a05c0b26da49013346d9c607532236