James Liu

Graphics EngineerGameplay Engineer

Rendering · C++ · Unreal Engine · Gameplay systems

Portrait of James Liu

Featured work · 01—05

Selected projects

Unreal tools, rendering experiments, and gameplay systems.

Portrait of James Liu

Profile · James Liu

M.E.A.E. candidate · University of Utah

Gameplay, tools & graphics.

I work across rendering performance and gameplay engineering. In RenderMasterBot, I connect Unreal editor tools to measured GPU evidence. In my Arches coursework, I study how memory-system changes affect ray tracing on simulated hardware.

My game work includes C++ puzzle and progression systems, reproducible random behavior for game AI, and a physical telephone controller connected to Unreal. I enjoy making the technical pieces work together as a playable experience.

Core practice

GPU profilingRay tracing & memory systemsC++ gameplayUnreal tools & integration